Imagen de portada del espectáculo Group Action Roll | Daggerheart Actual Play

Group Action Roll | Daggerheart Actual Play

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Cultura y ocio

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An epic Daggerheart Compatible, Actual Play Series from Group Action Roll—brought to life in audio form. Immersive storytelling, unforgettable characters, and high-stakes tabletop drama from the world of Aeryndor and beyond.Season One: The Shattered GodThe Shattered God is a dark fantasy actual play set in the world of Aer’yndor, following a party of flawed heroes as they uncover the consequences of divine ruin, political decay, and ancient power left broken across the world. Blending mythic mystery, character-driven drama, and high-stakes tabletop storytelling, the campaign explores what happens when gods fall, mortals inherit the wreckage, and every choice threatens to reshape the fate of nations.Season Two: OathfyreOathfyre is a cinematic fantasy actual play series set in Aer’yndor, where multiple teams of heroes navigate conspiracy, ancient magic, divine secrets, and the rising tensions of a world on the edge of transformation. With a focus on immersive roleplay, dangerous choices, evolving lore, and community-driven live-show elements, Oathfyre invites listeners into an epic tabletop saga where every oath matters, every faction has an agenda, and fate is never as fixed as it seems.

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8 episodios

Portada del episodio The Last Pilgrimage | The Shattered God, One-shot

The Last Pilgrimage | The Shattered God, One-shot

The Shattered God | A Daggerheart Actual Play One-shot The Last Pilgrimage November 20, 2025 Some truths are not hidden to be forgotten—but to keep the world from breaking beneath them. When Oskar Tinfoot sends word of a dangerous scroll, the call draws a band of unlikely heroes into the desert realm of Za'hyreth, where Darius Goldthorn and Oskar are already fighting to keep the relic from the hands of the Broken Stone. The cult believes the scroll points toward a truth that will ensure the Shattered God’s victory. For the party, it may be the only path left to stop it. Their journey carries them from the embattled streets of Mor'kaleth into the Dunes of Namarra, where storm, glass, lightning, and sand guard the road of the Last Pilgrim. With every step, the desert strips away certainty. What began as a mission to protect a scroll becomes something far older: a pilgrimage into the buried history of creation itself. But revelation is never free. The scroll was not the weapon. The truth was.

24 de jun de 2026 - 4 h 36 min
Portada del episodio The Watchfire of Kharvos Keep | The Shattered God, One-shot

The Watchfire of Kharvos Keep | The Shattered God, One-shot

The Shattered God | A Daggerheart Actual Play One-shot The Watchfire of Kharvos Keep October 30, 2025 Some curses are not born of monsters—but of impossible choices. Shackled and condemned, five prisoners are pulled from the depths of Witherhelm Hold and offered a single chance at freedom: investigate the Watchfire of Kharvos Keep, a beacon long thought extinguished… now burning once more. Their escort, Commander Garren Holtvale, gives no promises—only a warning. Success earns their lives. Failure earns their graves. Across a fog-choked sea, the island greets them not with ruin, but with illusion. A village alive with laughter and light hides a terrible truth: the dead reliving their final day, over and over, bound to a song etched into stone. When the illusion shatters, the past rises screaming—and the party flees into the keep as the chant haunts them. What follows is not a battle—but a reckoning. Through visions of war, sacrifice, and betrayal, the party witnesses the moment a man’s grief called to the gods… and was answered not with mercy, but with transformation. The Watchfire was not a warning. It was a birth. From grief and fire a god of chaos rose.

7 de feb de 2026 - 5 h 20 min
Portada del episodio The Arc of History | The Shattered God, Session 6

The Arc of History | The Shattered God, Session 6

Session Six: The Arc of History October 23, 2025 History does not bend quietly. The Garden holds its breath as truths long buried rise to the surface. One among the party vanishes into living light—and returns forever changed. In a realm of moving script and golden radiance, a choice is made: secrets or truth. Memory or power. When Ellumnd reappears as the Avatar of Knowledge, the weight of the past follows with them. At the edge of the Garden, the party finds an encampment abandoned without struggle. Fires cold. Tools left where hands once rested. The elves are gone—not scattered, but summoned—drawn deeper into the Garden toward an ancient reckoning. As supplies are gathered and signs interpreted, one truth becomes clear: this was not flight. It was judgment. That judgment awaits within a circle of stone, where gods convene and mortals stand accused. The elves plead for survival. The Garden’s keepers demand purity. And the party finds themselves pulled into the trial—asked not only to defend the elves, but to answer for the corruption spreading across Aer'yndor itself. When the moment breaks, knowledge becomes a weapon. Memory floods the circle. Lies unravel. And the gods are forced to reckon with the Shattered One’s influence—an offer made to save the Garden at the cost of its soul. The elves are spared. The Garden dims. And the path forward leads not to peace—but to war. Through a portal torn open by divine will, the party steps onto the burning plains of Thra’kul. Beneath a crimson sky, gods clash like living cataclysms. Steel meets crown. Justice meets ruin. And when a god falls, his hammer remains—still burning, still waiting. As thunder gathers and the storm answers the call, Throgg stands before a choice that will echo through history. Justice… or vengeance. And the arc of history begins to turn.

6 de feb de 2026 - 3 h 38 min
Portada del episodio What Comes For Us All, Part 2 | The Shattered God, Session 5

What Comes For Us All, Part 2 | The Shattered God, Session 5

Session Five: What Comes For Us All, Part II October 9, 2025 Victory comes at a cost. In the shattered throne room of Thalan’dor, the chaos god lies slain—but its death leaves scars deeper than any wound. Amid broken marble and fading divine echoes, the party reckons with what was lost: an eye torn from a friend, the lingering words of Nyxirath, and the terrible truth that mortals may yet be forged into gods. As the night unravels, revelations surface. Ancient names are spoken. Forgotten origins of the gods are revealed. And one among them is called home—to a glade of eternal moonlight, where a radiant god offers a choice that could burn the world clean… or save it. Beyond the ruined palace waits the Vale of Elarion, an elven garden frozen in fear and decay. Statues line its paths. Souls linger beneath still water. And at the heart of it all stands a moment that will change everything: a bargain with Death herself, struck not with power—but with grace. One life is restored. One destiny is rewritten. And one companion walks a different path entirely. As portals open and the garden breathes again, the party steps forward—into beauty, rot, and the living heart of creation. What comes for us all is not the end. It is the choice of what we give… and what we become.

20 de ene de 2026 - 3 h 3 min
Portada del episodio What Comes For Us All, Part 1 | The Shattered God, Session 4

What Comes For Us All, Part 1 | The Shattered God, Session 4

Session Four: What Comes for Us All, Part One The journey into Aelthwyn reveals a kingdom already lost. What should have been a living elven realm is instead a vast mausoleum—entire villages frozen in marble, their souls torn away and harvested by spider-like creatures of stone and flesh. Following their trail leads the party to a chasm where the ruins of Thalan’dor hang suspended in the air, its ancient magic flickering like a dying star. Crossing a shattered bridge between worlds, the group enters the floating city and discovers the full cost of what was taken: hollowed nobles, shattered shrines, and whispers that invade their dreams. For Darr, sleep brings a vision of past lives, burned homes, and familiar faces marked for death—ending with the unmistakable gaze of something watching from the dark. Morning brings worse news. Ellumnd and Oleg are gone. Their trail leads to the palace at the city’s center, where shattered spiders part as if in reverence. Within the throne room, among broken columns and violet crystal remains, the truth is revealed. Nyxirath—once the god of chaos—now claims a new mantle as the god of broken crowns. He offers knowledge, vengeance, and divine inheritance… and when refused, leaves behind a final “gift.” What follows is a brutal confrontation with a creature born of godly cruelty and stolen flesh—one that leaves scars both seen and unseen. As the dust settles, the party stands wounded but alive, staring into a garden glowing with impossible green light. A portal waits. The gods are watching. And the cost of what comes next is only beginning to be felt.

8 de ene de 2026 - 4 h 9 min
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
MI TOC es feliz, que maravilla. Ordenador, limpio, sugerencias de categorías nuevas a explorar!!!
Me suscribi con los 14 días de prueba para escuchar el Podcast de Misterios Cotidianos, pero al final me quedo mas tiempo porque hacia tiempo que no me reía tanto. Tiene Podcast muy buenos y la aplicación funciona bien.
App ligera, eficiente, encuentras rápido tus podcast favoritos. Diseño sencillo y bonito. me gustó.
contenidos frescos e inteligentes
La App va francamente bien y el precio me parece muy justo para pagar a gente que nos da horas y horas de contenido. Espero poder seguir usándola asiduamente.

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