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Cepheus Protocol HQ

Podkast av Halcyon Winds

engelsk

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Les mer Cepheus Protocol HQ

Welcome to Cepheus Protocol HQ, your ultimate weekly briefing on all things Cepheus Protocol! Join the Halcyon Winds team as we explore the latest updates, reveal behind-the-scenes development stories, and answer community questions about the game. From exciting new features to design challenges, this is your all-access pass to the evolving world of Cepheus Protocol. Tune in every week and stay ahead of the outbreak!

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86 Episoder

episode Evac Is Coming Together + Massive Map Test Footage cover

Evac Is Coming Together + Massive Map Test Footage

The new map is finally in active testing, and evacuation is getting very close behind it.San Francisco North is now playable internally in an early blockout state. It’s massive compared to everything before, with long travel times, dense street grids, and tons of viable base locations. Right now it’s being used for co-op playtests to dial in pathfinding, performance, and overall flow before it’s ready for players.Civilian evacuation is not live yet, but it’s close. All major systems are being built and tested individually, including intake, staffing, buses, helicopters, and zone management. The full pipeline still needs to be connected, with research and final flow logic being the last major steps before an experimental build.There’s already a lot of depth in how it’s shaping up. Security teams patrol automatically, overpopulation can trigger militia attacks, and evacuation planning now depends heavily on layout, timing, and protection. It’s a much more involved system than before and is being tuned carefully before release.There are still bugs and limitations being worked through. Guard targeting issues, damage inconsistencies, UI clutter on large maps, and edge-case problems with civilians and pathfinding are all being actively fixed during internal testing.Next up is finishing the remaining systems, connecting the full evacuation loop, and pushing an experimental build once it’s stable. The goal is to get it into players’ hands soon, but only when it’s ready.

20. april 2026 - 2 h 7 min
episode Civilian Evacuation Gets Real + Massive Map Expansion cover

Civilian Evacuation Gets Real + Massive Map Expansion

This update pushes the game closer to full civilian evacuation, with major systems finally coming together.New civilian variants are being finalized and added, including scientists and security units, with player feedback directly shaping their design. These will start appearing in gameplay very soon as the team prepares for full-scale testing.Balancing is getting a serious pass, especially for juggernauts, vehicles, and mid-game upgrades. Expect changes to survivability, splash damage, and new upgrade paths that make armored playstyles more viable.A huge map expansion is underway, with a massive mainland area entering early experimental testing soon. It’s far larger than anything before and will be rough at first, but it’s key for performance testing and future gameplay scale.There are still issues being worked through, especially with bus pathfinding, collision, and AI behavior. You’ll see edge cases like vehicles getting stuck or choosing inefficient routes as these systems are refined.Next up is finishing bus AI, implementing intake systems, and bringing the euthanization and security structures fully online. Once stable, a public experimental build is planned.

20. april 2026 - 1 h 33 min
episode You Can Lose Everything to Civilian Rebellion cover

You Can Lose Everything to Civilian Rebellion

This update completely changes how you manage civilians, with new systems that can help you survive—or tear your run apart.The new evacuation system introduces transport buses, overpopulation mechanics, and autonomous security teams you can hire and equip. Managing flow between zones now matters, and poor planning can lead to chaos fast.Militia uprisings are now a real threat. Kill too many civilians or tank your reputation and armed groups will form, escalate, and attack your base with increasingly dangerous weapons.This build also includes map updates, improved pathfinding, early co-op support for evacuation, and major balance work on combat and AI behavior. Some bugs remain, especially with buses, pathfinding, and UI quirks, but they’re actively being worked on.Next up is finishing the evacuation systems, refining AI and balance, and pushing the first playable build for wider testing.

20. april 2026 - 2 h 14 min
episode Civilian Evac Overhaul, New Map, and Militia System cover

Civilian Evac Overhaul, New Map, and Militia System

A massive shift is coming to how you survive and control the city, and it changes everything about mid to late game.Civilian evacuation is getting a full overhaul with intake systems, zone routing, and automated transport. Buses, depots, and population flow now define your strategy, letting you move thousands efficiently while managing capacity and safety.New and reworked maps are rolling in, including a standalone island map and major upgrades to existing locations. Environments are being rebuilt for smoother gameplay, better navigation, and more meaningful combat spaces.On top of that, new systems like DNA collectors, martial law controls, and a full reputation system are being added. Push too hard, and armed civilian militias will form and fight back dynamically across the map.There are still active bugs and edge cases, especially with population transfers and pathfinding, as these systems were implemented very recently. Expect rapid fixes as testing continues.Next up is completing evacuation flow, adding militia AI behavior, and pushing toward a playable large-scale city map with early opt-in testing.

3. april 2026 - 2 h 25 min
episode Civilian Evacuation Is About to Flip the Entire Game cover

Civilian Evacuation Is About to Flip the Entire Game

Civilian evacuation is finally coming—and it’s set to reshape how every match plays.The new system introduces full zone-to-zone population control, letting you move, contain, or eliminate civilians depending on your strategy. Buildings now matter more than ever, with purge and condemn mechanics directly affecting reputation and long-term stability.DNA gameplay is being overhauled with drops, collectors, and faster gathering. Scientists now play a bigger role, and this system lays the groundwork for future upgrades and progression tied to infection control.New maps are rotating in, including a refreshed island and another standalone map arriving soon. Weapons continue expanding with fresh additions, while vehicle balance and time-to-kill values are being tuned across the board.There are still rough edges. Infected birds need polish, some AI behaviors are inconsistent, and DNA collection has a few bugs. These are actively being worked on before release.This build isn’t out yet, but it’s right around the corner. Next up is buses, full evacuation intake, and major system polish heading into April.

23. mars 2026 - 2 h 39 min
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