Imagen de portada del espectáculo Geekstorians - With Dave From Geektown

Geekstorians - With Dave From Geektown

Podcast de David Elliott

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Geekstorians is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms.Hosted by Dave from Geektown, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond.Perfect for anyone obsessed with Doctor Who, Star Wars, Marvel, anime, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek. Hosted on Acast. See acast.com/privacy for more information.

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28 episodios

Portada del episodio Geekstorians: Middle-Earth, Inc. | How Peter Jackson Built The Impossible & What The Machine Did Next

Geekstorians: Middle-Earth, Inc. | How Peter Jackson Built The Impossible & What The Machine Did Next

This week on Geekstorians, we travel to Middle-earth, not as tourists, but as slightly suspicious historians with a map, a torch, and some concerns about licensing agreements. In 1998, Peter Jackson walked into New Line Cinema with a fantasy epic most of Hollywood considered impossible. What followed became one of cinema’s great gambles: three films, shot back-to-back, built in New Zealand by artists, craftspeople, performers, technicians, and people who apparently did not believe sleep was legally required. But this episode is not just about how The Lord of the Rings became a miracle. It’s about what happened after the miracle. Because once Middle-earth proved it could be enormous, prestigious, beloved, and wildly profitable, it stopped being only a story. It became territory. A machine. A place where skipped chapters, side roads, appendices, rights deals, and strange little corners of Tolkien’s world could all become valuable. From Jackson’s impossible pitch, to Weta’s handmade craft, to Oscar glory, to The Hobbit, The Rings of Power, and the modern hunt for whatever Middle-earth still has left to give, this is the story of what happens when a beloved world becomes too successful to leave alone. This is Middle-Earth, Inc. For more geeky news, reviews, interviews, and air dates, head to Geektown.co.uk [https://www.geektown.co.uk/]. You can also listen to Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

14 de jul de 2026 - 52 min
Portada del episodio Geekstorians: The Anime Crossing | How Dragon Ball Z, Pokémon, Ghibli & Crunchyroll Took Anime Mainstream

Geekstorians: The Anime Crossing | How Dragon Ball Z, Pokémon, Ghibli & Crunchyroll Took Anime Mainstream

Anime did not cross into Western culture in one clean movement. It arrived in fragments, through edited TV dubs, bootleg tapes, playground obsessions, fansubs, late-night downloads, and eventually legal streaming platforms. In this episode of Geekstorians, Dave picks up where Season One’s ‘The Anime Underground’ left off, following anime’s journey from cult import to global mainstream force. We begin at the 2003 Academy Awards, where Spirited Away won Best Animated Feature without sanding itself down for Hollywood. From there, we rewind to the late 90s, when Dragon Ball Z exploded on Toonami and taught a generation of viewers to expect serialised storytelling, consequences, cliffhangers, and men screaming in fields until the landscape reconsidered its options. Then came Pokémon, a franchise that became so massive, so quickly, that many Western children did not even think of it as anime. It was just Saturday morning television, playground trading, Game Boy link cables, and the dangerous social power of a shiny Charizard. The episode also looks at Studio Ghibli’s very different crossing: a studio that refused to compromise, resisted Western editing, and eventually saw Spirited Away become the first Japanese film to win the Oscar for Best Animated Feature. Finally, we move into the digital era, where fansubs, piracy, simulcasts, and Crunchyroll transformed anime distribution. What began as a fan-built workaround became part of the legal streaming infrastructure. The underground became the industry. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

8 de jul de 2026 - 42 min
Portada del episodio Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry

Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry

Video games didn’t just become bigger than film, music and TV. They became places people went, watched, gathered, spent money, and built memories inside. In this episode of Geekstorians, Dave from Geektown looks at how gaming quietly became the largest entertainment industry on Earth, and why nobody really announced it. The story begins in April 2020, when millions of people attended Travis Scott’s Astronomical concert inside Fortnite. To some, it looked like a clever pandemic workaround. But for players, this was not a sudden novelty. Fortnite had already become a venue, a stage, a social space, and a place where culture could happen. From there, we trace the rise of the pixel economy: the fragmented numbers that made gaming’s scale strangely hard to see, the smartphone turning play into an everyday habit, the rise of streaming and esports, and the transformation of games from products into persistent worlds. Because somewhere along the way, games stopped being things you played and became places you went. This week’s episode explores how gaming became bigger than film, music and television without a single cultural handover moment, why mobile gaming changed everything, how streaming turned games into something people watched as well as played, why esports made gaming visible at arena scale, and how Minecraft, Fortnite and Roblox changed the idea of what a game could be. For more from Geektown, including TV, film and gaming news, reviews, interviews, and Geektown Radio, head to Geektown.co.uk [https://www.geektown.co.uk/]. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

1 de jul de 2026 - 55 min
Portada del episodio Geekstorians: The Geek Shall Inherit | How Geek Culture Became A Market Segment – S3E2

Geekstorians: The Geek Shall Inherit | How Geek Culture Became A Market Segment – S3E2

In this episode of Geekstorians, Dave looks at the strange five-year window when geek culture stopped being something fans used to find each other, and became something companies used to find them. Beginning in 2007, the episode follows the moment geek identity moved from comic shops, conventions, video rental shelves and school computer labs into the mainstream marketplace. The iPhone made technology aspirational. Comic-Con became an industry stage. Iron Man and The Dark Knight helped turn superheroes into serious blockbuster business. The Big Bang Theory brought geek references into prime-time sitcom culture. And by 2012, “geek chic” had reached the high street, where thick-framed glasses, superhero bags, science jokes and slogan T-shirts were being sold back to the people who had once used those signals to recognise each other. But visibility is not the same as understanding. The Geek Shall Inherit is about what happens when a subculture wins the room, and then discovers the room has buyers, brand managers, market research, and a rack of novelty T-shirts near the tills. For more on this and plenty of other geeky things, head to Geektown.co.uk [https://www.geektown.co.uk/]. And if you haven’t already, check out Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming news. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

24 de jun de 2026 - 33 min
Portada del episodio Geekstorians: The House That Iron Man Built | How Kevin Feige Built The MCU Machine

Geekstorians: The House That Iron Man Built | How Kevin Feige Built The MCU Machine

Season Three of Geekstorians begins with the moment geek culture stopped knocking on the door and started owning the building. In this episode, Dave looks at the rise of the Marvel Cinematic Universe, from Marvel’s desperate rights situation and the gamble of Iron Man, to Kevin Feige’s phase-planned architecture, the genre trick that kept the films from feeling like a production line, and the extraordinary test of asking audiences to follow a talking raccoon and a sentient tree into space. Then we follow the machine to its greatest achievement: Infinity War and Endgame. Two films that asked audiences to trust more than a decade of storytelling, and somehow delivered an ending that felt earned. But what happens after the perfect ending? This episode also looks at the post-Endgame problem, Disney+, Phase Four, the Kang issue, and Marvel’s attempt to rebuild around Doctor Doom, Robert Downey Jr., the Russo Brothers, the Fantastic Four, and the next great convergence point. Because the MCU’s real superpower was never just spectacle. It was trust. And once you build the house everybody else moves into, the architect has to keep building. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

17 de jun de 2026 - 32 min
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
MI TOC es feliz, que maravilla. Ordenador, limpio, sugerencias de categorías nuevas a explorar!!!
Me suscribi con los 14 días de prueba para escuchar el Podcast de Misterios Cotidianos, pero al final me quedo mas tiempo porque hacia tiempo que no me reía tanto. Tiene Podcast muy buenos y la aplicación funciona bien.
App ligera, eficiente, encuentras rápido tus podcast favoritos. Diseño sencillo y bonito. me gustó.
contenidos frescos e inteligentes
La App va francamente bien y el precio me parece muy justo para pagar a gente que nos da horas y horas de contenido. Espero poder seguir usándola asiduamente.

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