
Höre IGDA Students Podcast: Games Industry Career Advice & Resources for Aspiring Game Developers
Podcast von International Game Developers Association
The student community of the International Game Developers Association
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[http://students.igda.org/wp-content/uploads/2018/07/ama-37-1024x538.png] John Smith is a composer and sound designer based in Seattle who works under the name Slide20xl. His credits include music and sound design for the VR title Rec Room [https://www.againstgrav.com/rec-room/], the neuroscience game EyeWire [https://eyewire.org], and an upcoming rhythm game which will feature music from Grant Kirkhope and other big-name composers. Check out his website [http://www.slide20xl.com/] and Twitter [https://twitter.com/Slide20xl]. Show Notes: * http://audiomentoring.com/ [http://audiomentoring.com/] * http://www.audiogang.org/ [http://www.audiogang.org/] * YouTube: Neil Gaiman 2012 Commencement Speech “Make Good Art” [https://www.youtube.com/watch?v=plWexCID-kA]

[http://students.igda.org/wp-content/uploads/2018/07/ama-36-1024x538.png] Gideon Gyabaah is an indie game developer who grew up in Ghana and Côte d’Ivoire. He currently lives in Canada where he attended university, then worked as a web developer, a game development instructor, a developer at GameTronics (they make electronic slot machines), a localization engineer at THQ. Today he runs his own indie company called Illuminia Studios [https://twitter.com/ill_studios_inc], where they make games inspired by Afrofuturism and other Indigenous cultural thematics. His current game is called BOAA (Bounty On An Asteroid) [https://twitter.com/boaa_thegame]. Visit his website [http://www.gideongyabaah.com] and follow him on Twitter [https://twitter.com/gideon_gyabaah]. Show Notes * Illuminia Stuido’s BOAA [https://www.illuminiastudios.com/boaa/what-is-boaa/] * https://developers.eos.io [https://developers.eos.io] * https://www.meetup.com [https://www.meetup.com]

[http://students.igda.org/wp-content/uploads/2018/07/ama-35-1024x538.png] Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took interest in graphic design and teaching. Later, her innate interests naturally evolved into a love-affair with UI/UX in games, working at startups like Beyond Games, Fingerprintplay, and continuing to teach others about user research and experience design in the mobile games industry. She’s currently a Senior UX Designer designer at Scopely [https://scopely.com/] on the Wheel of Fortune [https://scopely.com/game/wheel-of-fortune/] team. Follow Coraly on Twitter. [https://twitter.com/corapiki] Show Notes: * IGDA User Research SIG: Website [http://gamesuserresearchsig.org/], Discord [https://discord.gg/VRPn3xM] * Axure [https://www.axure.com/] * Sketch [https://www.sketchapp.com/] * Flinto [https://www.flinto.com/] * Invision [https://www.invisionapp.com/] * Proto.io [https://proto.io/] * Principle [http://principleformac.com/] * Beyond Games [https://www.beyondgames.co/] * Hexagon UX [http://hexagonux.com/] * Techqueria.org [https://techqueria.org/] * Mixed Methods [https://www.mixed-methods.org/] * Designer Hangout [https://www.designerhangout.co/]

[http://students.igda.org/wp-content/uploads/2018/06/ama-34-1024x538.png] Mike Sellers has been in the games industry for decades. He was the lead designer forMeridian 59, the first 3D MMO game. He’s also worked onThe Sims 2,Ultima Online, a mix of indie, AAA, retail, and F2P games, and he once worked on AI forDARPA [https://en.wikipedia.org/wiki/DARPA]. He is currently teaching at Indiana University, where he is theDirector of the Game Design program [http://mediaschool.indiana.edu/profile/?p=sellers]. This is a recording of an “Ask Me Anything” (AMA) session with Mike Sellers, hosted by theIGDA Student SIG [https://igdastudents.org/]. If you’re interested in doing an AMA with students, you cansign up here [https://igdastudents.org/ama-signup/].

[http://students.igda.org/wp-content/uploads/2018/06/ama-33-1024x538.png] “I was born and raised in Puerto Rico. I love story-driven, adventure, puzzle, and platformer games. I’m a big horror fan. My Twitter handle is@chulatastic [https://twitter.com/chulatastic], and my company’s website iselinemedia.com [http://elinemedia.com/].” Elaine works atE-Line Media [http://elinemedia.com/], the company that createdGamestar Mechanic [https://gamestarmechanic.com/]and they worked with Upper One Games to publishNever Alone [http://neveralonegame.com/]. Elaine works as a game designer/content developer, and she’s also an instructor at E-Line Media’s youth gamedev programMake Room [http://makeroom.elinemedia.com/]. Outside of work, she’s developedover a dozen little games [http://www.createdvoid.com/], many of which involved custom hardware. This is a recording of an “Ask Me Anything” (AMA) session with Elaine Gomez, hosted by theIGDA Student SIG [https://students.igda.org/]. If you’re interested in doing an AMA with students, you cansign up here [https://igdastudents.org/ama-signup/].
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