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Today we're joined by Dicebreaker to learn a bit about board games.

Can it really be 20 years since the PlayStation 2 was released? We revisit a video game titan.

The Sonic the Hedgehog movie has had quite the journey - from its disturbing first reveal, which even Sonic's original creator wasn't happy with - to recently becoming a box office smash. But did we enjoy it? Join guides editor Matthew Reynolds (twitter.com/Crazyreyn), guides writer Lottie Lynn (twitter.com/StormScribe), and our tech team's Thomas Marchant(twitter.com/hippopothomas) to discuss editor Oli Welsh (twitter.com/OliWelsh), who called it a a charmless cut-and-paste job in our Sonic movie review. Though others came away with more positive impressions, we did all agree it's probably a better Dr Robotnik origin story than a Sonic one. If you haven't seen the movie yet, we keep what there is to spoil to a minimum - but do announce when we discuss those moments ahead of time. You can read Eurogamer's Sonic the Hedgehog movie review here: https://www.eurogamer.net/articles/2020-02-13-sonic-the-hedgehog-movie-review-a-charmless-cut-and-paste-job

We've been having a lovely time with Dreams, the Media Molecule game that's been in early access for almost a year, and in development before the PS4 was even revealed. Despite this, there are still questions about what Dreams is, and what you get and can do in the final game, so guides editor Matthew Reynolds (twitter.com/Crazyreyn), features editor Martin Robinson (twitter.com/vics_viper), senior staff writer (twitter.com/Clert) and Digital Foundry's Tom Morgan (twitter.com/cataferal) try and put them to bed - from its short story mode and how much that matters, to whether opening creations up to self publishing or other forms of funding would be a good idea. Also - we recorded this episode on Monday, a whole day before Martin's dream mentioned in the episode intro turned out to be true. I'm hoping he dreams about Shenmue 4 next. Of course, audio might not do the game justice, so here's some further reading from Eurogamer's coverage of Dreams to help: The Dreams campaign is stylish but... is that it?: https://www.eurogamer.net/articles/2020-02-12-the-dreams-campaign-is-stylish-but-is-that-it Why did Dreams take Media Molecule seven years to make?: https://www.eurogamer.net/articles/2020-02-14-why-did-dreams-take-seven-years-to-make The best Dreams games we've seen so far: https://www.eurogamer.net/articles/2020-02-19-best-dreams-games The Power of Dreams: Game Creation - How Does It Actually work? https://www.digitalfoundry.net/2020-02-15-the-power-of-dreams-game-creation-how-does-it-actually-work

Have you played Outer Wilds yet? You must! A glorious little solar system filled with dynamic forces! A time loop that encourages exploration! A puzzle to solve and a culture - several cultures - to uncover. And a game so good it was crowned Eurogamer's game of 2019. And yet some people have bounced off this game. The ship controls, the art style, the daunting task that lies ahead. In this week's podcast, guides editor Matthew Reynolds (twitter.com/Crazyreyn) is joined by features editor Christian Donlan and USGamer's Jake Green (twitter.com/jake_k_green) to make the case for one of the most interesting games of, well, ever really - as well as a full spoiler discussion of our favourite moments and mysteries for those who have played it to the end. We have plenty of further reading for you this week, including two pieces from Donlan and Jake about the game: https://www.usgamer.net/articles/outer-wilds-review https://www.eurogamer.net/articles/2019-12-31-outer-wilds-goty-2019 The Noclip documentary on how Outer Wilds was made, which we mention briefly: https://www.youtube.com/watch?v=LbY0mBXKKT0 And several books we discuss during the outro: 'Isaac Newton', 'Time Travel' and 'Information: A History, a Theory, a Flood' by James Gleick 'Quantum Theory Cannot Hurt You: A Guide to the Universe' by Marcus Chown 'Driving Mr Albert' by Michael Paterniti