Coverbild der Sendung eXchange by Allseated

eXchange by Allseated

Podcast von ALLSEATED

Englisch

Business

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Each season of exChange focuses on a specific topical disruption impacting event planners ability to create intentionally designed experiences in both virtual and in-person events. Industry veteran Nick Borelli of allseated interviews thought leaders, educators, and practitioners for their critical insights in order to prepare planners for what’s next. Disruption can be a powerful opportunity if you’re prepared. Consider this your prep course!

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Episode Benjamin Goldman | Marching Toward the Metaverse Cover

Benjamin Goldman | Marching Toward the Metaverse

Welcome to exchange where we discuss what's next for intentional experience design with expert change agents. This season focuses on demystifying the Metaverse and explaining how the foundations of this emerging reality will change how we all come together. In this podcast summary, we’re visiting with change agent, Benjamin Bertram Goldman, Executive Producer at Ethic. Does the Metaverse exist? There's a singular, uppercase “M” Metaverse, which doesn't exist yet. It helps to think of the Metaverse as a place, a new place that's coming into existence. Just like we capitalize the names of countries, towns or cities, it carries a similar logic. Is the uppercase “M” Metaverse inevitable? We are inevitably marching toward the Metaverse. That said, the Metaverse is not inevitable. There are many things that could derail the Metaverse. Certain powers have an interest in not seeing the Metaverse take shape because it's an extremely disruptive idea. It will inevitably shake up the world in a lot of ways. Whether it's government or corporate, there are powerful centralized players that don't want to see the Metaverse come to fruition. They feel threatened by the decentralized component of the Metaverse. However, it is something we're marching toward. Given enough time, it will come into existence.  How will the Metaverse affect culture? The Metaverse, in its final form, will be culturally shocking. In many ways, video games are a good starting point if you want to trace the lineage of the Metaverse. If you look at the history of video games, you'll notice that it was a very culturally intense experience for the world. it created a lot of backlash and people weren't prepared for what it unleashed. Whether political or institutional backlash, eventually,games overcame it. With the Metaverse, we'll see [the same thing] at a completely different order of magnitude. The Metaverse will challenge notions such as identity, freedom of expression and ownership/IP. Will the immersive nature of the Metaverse trigger pushback? The immersive nature of the Metaverse is its greatest strength and it's greatest danger. Components of the Metaverse exist already and have existed for decades. Perhaps the single most important component of the Metaverse that already exists is the concept of virtual worlds. The Metaverse is a network of virtual worlds. Virtual worlds are extremely powerful as a result of their immersive nature. In the minds of players [think video games], there is no distinction between what happens in a virtual world versus what happens in the real world. Sure, there’s a matter of degree, but people form relationships with other players, deep connections with their avatars and their property.  That is what makes these virtual worlds so enriching, but it also allows the dangers of things like pure escapism or player-to-player abuse or harassment - so much more pronounced than they are on a normal social platform. We are not yet prepared for the day when people are stepping into these virtual worlds and they're not just staying for a few hours in the evening, they're actually inhabiting an entirely parallel life, an identity. That would create an enormous amount of culture shock. It'll spawn generations of philosophical debates about what we're doing to ourselves. What are motivators for adopting the Metaverse? From a personal use standpoint, one of the major motivators will be the ability to create another identity. It's one of the most natural things in the world for people to have multiple identities. In some ways, it represents the ultimate in freedom. We inherit so much environmentally, genetically and culturally that we can't control. If we believe in this idea of freedom in its ultimate form, then, in some sense, we should have the freedom to create our own identity as well. In the real world, it might be hard to invent an identity and have it recognized in the real world. In the Metaverse, there's no reason why we should have to have our identities mapped one-to-one in the virtual world.  If you take it beyond the individual, the Metaverse represents the first and perhaps only opportunity in our lifetime to experiment with creating entirely new social models, government models or economic models. How many of our models are relics of earlier thinking of less enlightened times? Enacting change is extremely slow and grueling in the real world, In the Metaverse, we have an opportunity to start over and bring our best ideas to bear in an entirely new virtual world. This idea of starting over is one of the single greatest arguments for creating the Metaverse. How do we create a more equitable environment? The powerful thing about the Metaverse, the same reason it's powerful from a socializing perspective, it makes it more natural. We don't have to ask: how do you make the Metaverse more equitable. We have to ask how do we make society more equitable. The Metaverse is just a society in virtual form. The Metaverse moves technology beyond Web 2. it makes it more human. What would make the metaverse inevitable? A movement of people. The best part of the Metaverse is or will be? Creating identities and finding communities. What's missing in digital communication right now? Humanity. What would it take for people to want to work, even partially, in a Metaverse setting? Opportunity. What's a positive change that could come to the world from the adoption of the mature Metaverse? A global society. What should people be worried about with the onset of the Metaverse? Mass surveillance. Listen to the podcast. Guest Bio – Benjamin Goldman Producer, filmmaker, and media entrepreneur featured in the NY Times, CNN, WIRED, MSNBC, HBO, TechCrunch, BBC, FUJI TV, and Metavision, Benjamin Goldman is leading the creation of a virtual production studio at the sustainable investing firm, Ethic, in addition to serving as a Metaverse advisor to multiple companies. About Allseated  Backed by more than a decade of innovation, Allseated sets the standard in 3D virtual reality solutions and digital experiences for the events industry. Allseated powers virtual and hybrid events for some of the world's leading corporations. In 2022, the company launched Meetaverse, a platform that makes it easy to build corporate metaverses. Allseated.com. See Privacy Policy at https://art19.com/privacy [https://art19.com/privacy] and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info [https://art19.com/privacy#do-not-sell-my-info].

25. Nov. 2022 - 41 min
Episode Anne-Marie Enns | The Creator Economy Will Drive the Metaverse Cover

Anne-Marie Enns | The Creator Economy Will Drive the Metaverse

Welcome to exchange where we discuss what’s next for intentional experience design with expert change agents. This season focuses on demystifying the Metaverse and explaining how the foundations of this emerging reality will change how we all come together. In this podcast summary, we’re visiting with change agent, Anne-Marie Enns, Executive Producer of the Immerse Global Summit, Global Events Director for the VR/AR Association and the Immerse Growth Network.  Does the Metaverse exist? The lowercase “m” metaverses [miniverses] are already there. The capital “M” Metaverse, no, but it will happen. It’s a matter of how the [miniverses] roll-out, how interactive, interchangeable they are.   The Metaverse players   “The key question is who’s going to do it. It’s going to be the small companies that have been working on the Metaverse for a long time, before Metaverse became a term (and large companies tried to plant their flags), that will make the Metaverse happen.”.  The creator economy, it’s going to be amazing to watch what happens with it.   Information will no longer be limited, consolidated  In Web 2 (the current version of the Internet), information is controlled by a few large organizations and simply distributed to the masses. Web 3 levels the playing field, supporting creative ownership for everyone. You own your content and control what happens to your content. The impact of what’s created will be much greater because of expanded accessibility and freedom of creativity.   Moving from consumption to experience  The metaverse is based on immersive technology grounded in intentional experience design. We’ve been working in the immersive tech space for awhile, but COVID helped make things happen more quickly. Immersive technology supports an amazing sense of community. There’s something welcoming about it. It gives people a chance to interact with others and to work on projects that they otherwise wouldn’t have. Metaverse platforms support relationships, providing the ability to collaborate in immersive, intentionally designed environments. It’s easily accessible for everyone. Interactive, experience-driven spaces are replacing consumption-based, content broadcast spaces.   The Metaverse supports creativity  It’s enjoyable [working in the Metaverse]. For the first time, you can share in creating part of history, and it’s super fun. That’s awesome. It’s great to have the freedom and openness to try new things.  Where does work/life intersect with the Metaverse?   The Metaverse has to be inspiring. There has to be a balance. You can build workspaces that have an element of fun. You have the design flexibility to do subtle things to make workspaces more personal and comfortable.  When the capital “M” Metaverse is realized, what will we have gained?  It’s about connection, community, and openness. The ability to be truly diverse and inclusive in what we’re doing rather than just saying so. it’s our opportunity to design for people.  The best part of the Metaverse is or will be?  Bringing together global communities of people in really creative, fun ways – having them work together, create together, design together, and play together.  What could hold back the Metaverse from being fully realized or even derailed?  People trying to control it, own it. There’s a lot of different groups trying to define the ethics, the rules and the laws. it’s already delaying it as you segment the market.  What’s missing in digital communication right now that the Metaverse will add?  The sense of being there, seeing people, feeling like you can touch people. Some of the experiences that are available now, you actually feel like you’re in them. The emotion is real, you get lost in it.  What would it take for people to want to work, even partially, in a Metaverse setting?  The environment has to be easily accessible, the navigation needs to be easy, it must be visually appealing, and it has to be inspiring.  What’s a positive change that could come to the world from the adoption of the Metaverse?  The digital footprint, not having as much of a physical footprint.  What should people keep their eyes open for as the Metaverse matures?  It’ll be fun to see what experiences and what worlds come out of unexpected places.  Listen to the podcast. Guest Bio – Anne-Marie Enns  Anne-Marie Enns has produced events with world-class organizations such as the VR/AR Association, NCFA, TED Conferences, Honda Celebration of Light, CANFAR, White Ribbon Campaign, and Archiact. Enns is also the Executive Producer of the Immerse Global Summit, which brings together leaders in the immersive space to create and share content on topics such as virtual and augmented reality, the metaverse, blockchain, NFT’s, AI, medical advancements, education, and enterprise.  About Allseated   Backed by more than a decade of innovation, Allseated sets the standard in 3D virtual reality solutions and digital experiences for the events industry. Allseated powers virtual and hybrid events for some of the world’s leading corporations. In 2022, the company launched Meetaverse, a platform that makes it easy to build corporate metaverses. Allseated.com [http://allseated.com/].  See Privacy Policy at https://art19.com/privacy [https://art19.com/privacy] and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info [https://art19.com/privacy#do-not-sell-my-info].

28. Okt. 2022 - 41 min
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Ich liebe Podcasts, Hörbücher u. -spiele, Dokus usw. Hier habe ich genügend Auswahl. Macht 👍 weiter so

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