Coverbild der Sendung Flyover Indies Podcast: Game Making in Kansas City

Flyover Indies Podcast: Game Making in Kansas City

Podcast von Flyover Indies Podcast

Englisch

Kultur & Freizeit

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Mehr Flyover Indies Podcast: Game Making in Kansas City

Video game developers in Kansas City talk about the games they are making and the games they are playing. Join us every two weeks to discuss video game development topics. Flyover Indies is collection of Kansas City area game developers. We use all types of engines (Unity, Gadot, GameMaker Studio, etc) and are passionate about all types of genres (platformers, puzzle games, simulation games, etc). Our rotating cast of hosts include Caleb J, Ross, Charlotte Trible, Jo Hanna, and many more from the Flyover Indies Discord. Play some of our games here: https://itch.io/games/tag-flyover-indies

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8 Folgen

Episode Video Game Music is Pretty Damn Great Cover

Video Game Music is Pretty Damn Great

Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least makes some kind of sense). No, we are talking about video game music! Join us as we talk about the music we’re listening to and the game music we love. Last, but not least, join us in a video game music listening party of sorts as we listen to four tracks created by the Flyover Indies community, which can be listened to as part of the full Flyover Dailies 2021 album, available here: https://flyoverindies.bandcamp.com/album/flyover-dailies-2021 [https://flyoverindies.bandcamp.com/album/flyover-dailies-2021] The sounds we mentioned are: * Chicory: A Colorful Tale, by Lena Raine [http://lena.fyi/] (also known for Celeste, Minecraft, and Build Wars 2) * Hadestown, both the concept album and the original cast recording [https://www.hadestown.com/music.php] * Paradise Killer, soundtrack [https://kaizengameworks.bandcamp.com/album/paradise-killer-original-soundtrack] * Horizon Forbidden West The Flyover Indies songs and song-makers we mentioned are: * A Walk in the Moss (Day 1), Nash High [https://flyoverindies.bandcamp.com/track/a-walk-in-the-moss-day-1] * A Drive Through the Autumn Hills in 1985, Frazier Krohn [https://flyoverindies.bandcamp.com/track/a-drive-through-the-autumn-hills-in-1985-day-2] * Moon Boots, Gage Bradley [https://flyoverindies.bandcamp.com/track/moon-boots] * Leitmotif (Day 2), Casey Young (Element Cy) [https://flyoverindies.bandcamp.com/track/leitmotif-day-2] The mentioners of the aforementioned mentionables are: * Charlotte Trible (@ctrble [https://twitter.com/ctrble])  - co-founder of Flyover Indies and game developer * Gage Bradley (@DrumGadget_433 [https://twitter.com/DrumGadget_433]) - member of Flyover Indies, musician, and game developer * Nash High (@nash_high [https://twitter.com/nash_high]) - member of Flyover Indies, musician, and game developer * Caleb J Ross (@calebjross.com [https://twitter.com/calebjross] / https://calebjross.com [https://calebjross.com/]) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party [http://contact@flyoverindies.party/]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies [https://itch.io/games/tag-flyover-indies] Credits Intro and outro music by Nash (https://www.nashhigh.com [https://www.nashhigh.com/]) Subscribe to the Flyover Indies Podcast: * Spotify [https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR] * Apple Podcasts [https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689] * Stitcher [https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city] * Google Podcasts [https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw] * More places to subscribe [https://anchor.fm/flyover-indies]

13. März 2022 - 1 h 15 min
Episode We Talk Video Game Controls Cover

We Talk Video Game Controls

Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls. The games we mentioned are: * Typing of the Dead * Bucking Bruno * Mario Teaches Typing * Overcooked 2 * Animal Crossing: New Horizons The game-making lessons we learned are: * Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls) [https://www.youtube.com/watch?v=lN3SjB77HJg]” * “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2) * Introducing more complex controls over time (Animal Crossing New Horizons) The mentioners of the aforementioned mentionables are: * Charlotte Trible (@ctrble [https://twitter.com/ctrble])  - co-founder of Flyover Indies and game developer * Gage Bradley (@DrumGadget_433 [https://twitter.com/DrumGadget_433]) - member of Flyover Indies, musician, and game developer * Caleb J Ross (@calebjross.com [https://twitter.com/calebjross] / https://calebjross.com [https://calebjross.com/]) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party [http://contact@flyoverindies.party/]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies [https://itch.io/games/tag-flyover-indies] Credits Intro and outro music by Nash (https://www.nashhigh.com [https://www.nashhigh.com/]) Subscribe to the Flyover Indies Podcast: * Spotify: https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR [https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR] * Apple Podcasts: https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689 [https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689] * Stitcher: https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city [https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city] * Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw [https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw] More places to subscribe: https://anchor.fm/flyover-indies [https://anchor.fm/flyover-indies]

27. Feb. 2022 - 1 h 22 min
Episode Solve a puzzle with cats and laser pointers? We talk Brainstorming!!! Cover

Solve a puzzle with cats and laser pointers? We talk Brainstorming!!!

In this magical episode of the Flyover Indies Podcast, we discuss brainstorming. Brainstorming is an incredibly valuable tool for generating ideas, bonding teams, and creating motivation. Specifically with game development, brainstorming is a wonderful way to generate lots of verbs and mechanics for a game…which we do LIVE at the end of this episode. So, stay tuned through to the end to learn lots of cool ways to solve puzzles with lasers and cats. Rules for brainstorming: https://www.ideou.com/blogs/inspiration/7-simple-rules-of-brainstorming [https://www.ideou.com/blogs/inspiration/7-simple-rules-of-brainstorming] Haakon Faste and Eric Paulos are the creators of the grid-style brainstorming technique that Caleb mentioned. Good luck finding examples online though. I (Caleb) couldn’t find any. The games we mentioned are: * Unpacking * Shin Megami Tensi 5 * Mass Effect 2 The game-making lessons we mentioned are: * Lack of exposition + personal artifacts = introspective environmental storytelling. Gamifying the mundane. Anywhere decisions can be made (ex: where to place physical items in a room) a game can be born. (Unpacking). Shout out to Ian Bogost’s “How to do Things with Video Games.” [https://www.amazon.com/How-Things-Videogames-Electronic-Mediations/dp/081667647X] * All characterization is with dialog, conversations with demons. Fiction writing rule: Dialog, not exposition, makes for the best characters. Show don't tell. This game is a reminder that mechanics alone don't need to bear the weight of a game alone; the "what a crazy character that is" appeal can support and, maybe even, still the show. (Shin Megami Tensei 5) * Obligation is inherently less motivating than discovery. Obligation lacks personal investment. (Mass Effect 2) The mentioners of the aforementioned mentionables are: * Charlotte Trible (@ctrble [https://twitter.com/ctrble])  - co-founder of Flyover Indies and game developer * Gage Bradley (@DrumGadget_433 [https://twitter.com/DrumGadget_433]) - member of Flyover Indies, musician, and game developer * Caleb J Ross (@calebjross.com [https://twitter.com/calebjross] / https://calebjross.com [https://calebjross.com/]) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party [http://contact@flyoverindies.party/]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies [https://itch.io/games/tag-flyover-indies] Credits Intro and outro music by Nash (https://www.nashhigh.com [https://www.nashhigh.com/])

12. Feb. 2022 - 1 h 17 min
Episode What is Procedural Generation and How Can We Get Caleb to Not Hate it? Cover

What is Procedural Generation and How Can We Get Caleb to Not Hate it?

Procedural generation is a term often cited by game fans and game critics in reference to a single thing: level generation. But procedural generation is so much more than just random generation of levels. In fact, you likely use some form of procedural generation in your own game development without even realizing it. We discuss L Systems [https://en.wikipedia.org/wiki/L-system], level generation using procedural generation, random variation, Perlin noise [https://en.wikipedia.org/wiki/Perlin_noise], Wave Function Collapse [https://www.procjam.com/tutorials/wfc/], and other cool things that I (Caleb) definitely, for reals knew about before this episode…for real…honestly…do you believe me? Also, this episode features a special appearance by Nash’s bird! At the end of the episode, we play another round of Caleb’s Evil Trivia Challenge. The current score is tied at 2 points for Caleb and 2 points for the players. Who will take the lead? Listen to find out. The games we mentioned are: * Valheim * Chess * NieR Replicant ver.1.22474487139… The game-making lessons we learned are: * Music both directs and enhances the mood. Chill must support a chill atmosphere but also it provides feedback to the player that this is a game (or section of a game) that should allow for chilling out. Lack of enemies alone doesn’t signify a conflict-free scenario. (Valheim) * Pawns as a terrain generator. Live environment manipulation disguised as offensive actions. (Chess) * Character movement is the most important part of games in which moving a character is central to the experience. Duh, right? I’ll be refining movement in my next game for a very long time before moving on. This means the environment and puzzles I create will be anticipating the good movement, rather than possibly having been built with sub-par (ie, only suitable) movement in mind. (NieR Replicant ver.1.22474487139…) Mentioned Resources: * Spelunky (book): https://bossfightbooks.com/products/spelunky-by-derek-yu [https://bossfightbooks.com/products/spelunky-by-derek-yu] * Tracer (game): https://espiongames.itch.io/tracer [https://espiongames.itch.io/tracer] * Sprouts (game): https://espiongames.itch.io/sprouts [https://espiongames.itch.io/sprouts] * Transmutations (game): https://nashhigh.itch.io/transmutations [https://nashhigh.itch.io/transmutations] The mentioners of the aforementioned mentionables are: * Charlotte Trible (@ctrble [https://twitter.com/ctrble])  - co-founder of Flyover Indies and game developer * Nash High (@nash_high [https://twitter.com/nash_high]) - member of Flyover Indies, musician, and game developer * Caleb J Ross (@calebjross [https://twitter.com/calebjross] / https://calebjross.com [https://calebjross.com/]) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party [http://contact@flyoverindies.party/]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies [https://itch.io/games/tag-flyover-indies] Credits Intro and outro music by Nash (https://www.nashhigh.com [https://www.nashhigh.com/])

30. Jan. 2022 - 1 h 14 min
Episode Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer! Cover

Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!

In this very special episode of the Flyover Indies Podcast, we chat with Flyover Indies co-founder Charlotte Trible about her game Tracer, a neon, heart pounding, endless arcade racer! This is the first in what we hope will be a series of episodes in which we ask Kansas City area game developers Whatcha’ Makin’? Stick around through the end to hear the latest round of the on-going trivia game in which the host, Caleb, competes against the co-host for world trivia domination. The score is currently: Players 2, Caleb 1. Will Caleb get his second point? Or will the co-host expand the lead? Play Tracer here: https://espiongames.itch.io/tracer [https://espiongames.itch.io/tracer] Watch The Making of Outer Wilds - Documentary (Noclip) timestamped to the relevant discussion regarding floating point errors: https://youtu.be/LbY0mBXKKT0?t=1906 [https://youtu.be/LbY0mBXKKT0?t=1906] Read the Tracer dev log here: https://espiongames.itch.io/tracer/devlog [https://espiongames.itch.io/tracer/devlog] including the “How to Win at Tracer” [https://espiongames.itch.io/tracer/devlog/272608/how-to-win-at-tracer-guide] guide that we discussed briefly in the episode. The games we mentioned are: * Professor Layton and the Miracle Mask (3DS) * Sackboy: a Big Adventure (PS4) * Tracer (Charlotte’s game). Play it here: https://espiongames.itch.io/tracer [https://espiongames.itch.io/tracer] The game-making lessons we mentioned are: * Don’t waste the player’s time. A novel input system cannot survive on novelty alone; it MUST serve good gameplay. Otherwise, the forced input falls from delightful to frustration (Professor Layton and the Miracle Mask) * Movement in a platformer MUST feel great above all else. If a game has secrets to find via exploration, that exploration had better not suck. (Sackboy: a Big Adventure) * Visuals afford function. Therefore, nothing is ever only cosmetic. If a character looks tall and fat, the player expects the movement to be slow. If a character is short and thin, the player expects the movement to be quick and nimble (Sackboy: a Big Adventure) * Is there a formula for determining the proper melee attack range for a character based on character speed and height? There should be. (Sackboy: a Big Adventure) The mentioners of the aforementioned mentionables are: * Charlotte Trible (@ctrble [https://twitter.com/ctrble])  - co-founder of Flyover Indies and game developer * Caleb J Ross (@calebjross [https://twitter.com/calebjross] / https://calebjross.com [https://calebjross.com/]) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party [http://contact@flyoverindies.party/]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies [https://itch.io/games/tag-flyover-indies] Credits Intro and outro music by Nash (https://www.nashhigh.com [https://www.nashhigh.com/]) Subscribe to the Flyover Indies Podcast on Apple Podcasts, Google Podcasts, Stitcher, and many others. Links available here: https://anchor.fm/flyover-indies

16. Jan. 2022 - 1 h 17 min
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Ich liebe Podcasts, Hörbücher u. -spiele, Dokus usw. Hier habe ich genügend Auswahl. Macht 👍 weiter so

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