Coverbild der Sendung Tales of the Broken Realms

Tales of the Broken Realms

Podcast von Tavern Talks Entertainment

Englisch

Kultur & Freizeit

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Mehr Tales of the Broken Realms

Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.

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6 Folgen

Episode Tales of the Broken Realms Episode 6: Fables of the False Hydra Cover

Tales of the Broken Realms Episode 6: Fables of the False Hydra

The House of Velma Thorn and the Spider-Rat Below The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town. 00:00 Session Recap Begins 03:41 Graveyard Dog Tags Curse 07:08 Spider Rat Leads to Crypt 09:55 Elora Thorn Crypt Entry 13:03 Split Level Crypt Exploration 15:25 Treasure Room Mimic Reveal 19:25 Sarcophagus Trap and Portal 23:04 Oil Painting Gateway to House 25:50 Van Alone in the House 34:47 Guestbook and Time Dilation 44:10 Study Clues and Clock Mystery 48:06 Living Paintings and Bat Crash 51:49 Dining Hall Feast 53:39 Grandfather Clock Curse 58:19 Modron Butler Appears 01:04:38 Guestbook Names Explained 01:06:07 Marks and Library Plan 01:07:51 Library Darkness Test 01:13:55 Deciphering the Cursed Book 01:20:40 Incantation Triggers Staircase 01:27:47 Attic Lab Time Stop 01:33:45 Velma Thorn Diary Reveal 01:35:44 Trapdoor Under the Bed 01:36:56 Down the Trapdoor 01:38:55 Ceiling Horror Revealed 01:41:09 Initiative and Opening Volley 01:45:30 Grapple and Shadow Minions 01:54:13 Shatter Brings It Down 02:01:13 Turn Undead Cleanup 02:13:53 Final Push and Kill Shot 02:18:13 Claiming the Orb Cipher 02:20:12 Curse Lifted Finale

22. Mai 2026 - 2 h 21 min
Episode Tales of the Broken Realms Episode 5: Counting Nightmares Cover

Tales of the Broken Realms Episode 5: Counting Nightmares

Tavern Illusions, Tally Marks, and a Graveyard Infection Adam from Tales of the Broken Realms apologizes for missing the first 30 minutes of Sam’s episode two due to audio issues and provides a recap: the party reaches a mist-shrouded town, discovers a magical “immersion” around a tavern, and heads into the mist toward the church after hearing screams, where they meet Sky’s paladin and enter combat with hulking undead. The session features a long fight with heavy necrotic damage, Anya being downed and killed, then revived with revivify after the party finishes the enemies. The group rests at an illusory tavern (The Hollow Flask), notices strange tally marks, confirms a False Hydra–like memory effect, and finds the town’s church defaced and preaching power rather than Tyr. At the cemetery they identify “Homie,” retrieve dog tags, and Is becomes infected by black symbiote goo. 00:00 Audio Issues Notice 00:55 Recap Into The Mist 01:13 Tavern Illusion Breaks 02:00 Town Square Ambush 02:30 Combat Begins 03:49 Turn Undead Tactics 05:44 Crits And Big Damage 19:29 Anya Drops And Returns 27:44 Fatal Blow And Revivify Debate 31:09 Guiding Bolt Comeback 35:14 Big Bad On The Ropes 36:16 Hellfire Blocked 37:10 Dorian Finishes Boss 39:11 Roofshot Revenge 41:40 Last Enemy Falls 44:07 Revivify Aftermath 46:35 Searching for Shelter 51:10 Inside The Hollow Flask 53:53 Something Feels Off 55:46 Illusions and Tally Marks 01:04:30 Reggie Breaks the Spell 01:09:37 Long Rest Mysteries 01:13:11 Gift Ring and Deductions 01:17:06 Reggie Wears the Hat 01:17:39 Tally Marks Mystery 01:19:37 False Hydra Explained 01:22:57 Plan to Visit Church 01:26:27 Illusion Breaks Outside 01:27:30 Deviant Pauldron Evidence 01:31:13 Church Recon as Bat 01:34:49 Tyr Temple Revealed 01:36:40 Van’s Prayer and Infiltration 01:42:27 Confronting the Priest 01:50:18 Cemetery and New Tally 02:00:54 Homie’s Tags and Infection

7. Mai 2026 - 2 h 4 min
Episode Tales of the Broken Realms Episode 4: Echoes in the Mist Cover

Tales of the Broken Realms Episode 4: Echoes in the Mist

Omega Seven’s One-Way Briefing and the Mist Beyond Camp Ilmar In a rain-soaked opening, the party—Dorian the rock gnome artificer, Van Draven the hooded archer with glowing green eyes, Anya the halfling rogue, and Reginald the muscular gnome—are briefed as “Omega Seven” and cleared for the Blackthorn Division to investigate deviants and a town where teams vanish, with magic communication disrupted; they receive items, sending stones, and visit R&D (including a theft attempt). Traveling through the forest, they spot a teleporting, corrupted bear-like creature, witness it obliterate a passing caravan, and kill it after a chase, collecting symbiotic black ooze and learning it spreads corruption. At Base Camp Ilmar, survivor Jonathan—partially afflicted—describes a mist-shrouded town with a church, tavern, graveyard attack, and a creature that reappears. Camp tensions rise via Reginald’s antics and Dorian’s intelligence headband prank, then an infected apothecary kills two patients and later dies in front of the party. The group enters the northern mist, fails wisdom saves, and experiences fear visions before the episode ends. 00:00 Rainy Mission Briefing 00:58 Meet the Squad 05:48 Omega Seven Orders 08:40 R&D Gear Upgrades 13:05 Pastry Bribe Sidequest 21:08 Into the Forest 22:34 Teleporting Shadow Stalker 30:14 Caravan Ambush Fallout 35:14 Initiative Chase Begins 42:22 Ensnare and Escape Plan 55:25 Bear Revealed Rage Time 57:28 Rage Damage Math 59:46 Ooze Venom Save 01:00:56 Backpack Sniper Shots 01:02:34 Creature Counterattacks 01:05:08 Locate and Mark 01:08:19 Finishing Blow 01:09:19 Harvesting Symbiote 01:12:45 Caravan Aftermath Loot 01:18:16 Resistance Outpost Found 01:20:07 Awkward Gate Password 01:26:33 Lieutenant Voss Briefing 01:29:21 Camp Downtime Plans 01:30:59 Reggie Card Game 01:34:13 Jonathan the Survivor 01:36:51 Lesser Restoration Clue 01:40:45 Town in the Mist 01:46:03 Artificer Upgrades 01:46:56 Headband Prank 01:54:08 Pastry Professor Reggie 01:57:16 Wrestling Bet Chaos 02:00:10 Arm Wrestle Goes Wrong 02:04:58 Kitchen Donut Distraction 02:07:33 Tense Truce With Draven 02:15:00 Camp Prep And Intel 02:17:36 Surgical Tent Investigation 02:23:33 Apothecary Executes Infected 02:27:55 Infection Spreads To Doctor 02:45:03 Deck Of Many Things Draw 02:50:48 Into The Mist Northbound 02:53:58 Fear Visions Cliffhanger

16. Apr. 2026 - 2 h 59 min
Episode Tales of the Broken Realms Episode 3: Echoes of the Ethereal Cover

Tales of the Broken Realms Episode 3: Echoes of the Ethereal

The party recaps reaching a temple after solving a cave puzzle involving gods’ statues and a shard, meeting Anya, and Henry falling into a chasm but surviving. Inside the temple, they solve a light-reflection puzzle using three lenses to activate murals of Pelor, Laer, and the Dawn Titans, opening the next door. In a corridor with Celestial inscriptions (“to pass into the sacred flame, one must first leave the light behind”) and a Watcher’s Seal, touching the seal opens the gate, so Sham holds it open while the others proceed, leaving him behind. In an antichamber, six braziers ignite when characters confess fears and secrets, revealing new magic effects and opening a descending staircase. Below, they reassemble and cleanse a mosaic to form a glowing scroll/cipher, triggering an attack by an Ethereal Champion and two wolves; after a hard fight aided by a summoned unicorn, they win, loot gold, potions, a Misty Step scroll, and an ethereal spear, confess more truths to reopen the exit, reunite with Sham, and escape as the temple collapses. 00:00 Last Session Recap 03:55 Entering the Temple 04:17 Trial of Light Puzzle 07:11 Light Beams and Damage 11:43 Solving the Light Trial 18:10 Second Gate Riddle 24:27 Watcher Seal Sacrifice 32:56 Antichamber of Braziers 35:40 Speak Your Truth Trial 40:02 Zeeb Confession Ignites Flame 45:13 Anya Steps Up Next 45:27 Jacket Sacrifice Ignites Tattoos 49:47 Celine Pressed to Confess 55:25 Gods Clash and Stairway Opens 58:59 Descending to the Hidden Chamber 01:00:50 Restoring the Mosaic Cipher 01:06:40 Guardian Appears and Initiative 01:19:40 Battle Turns Desperate Escape Plan 01:29:02 Dire Wolves Strike 01:30:23 Champion Blocks Escape 01:33:10 Lightning Bolt Desperation 01:35:27 Wild Magic Unicorn 01:37:05 Sneak Shot Setup 01:39:34 Guiding Bolt Finisher 01:43:00 Unicorn Turns Tide 01:45:42 Last Wolf Stand 01:54:50 Looting The Champion 01:56:19 Ethereal Spear Reveal 02:00:26 Gate Flames Confessions 02:02:12 Sham Debrief Escape 02:03:11 Temple Collapse Finale

2. Apr. 2026 - 2 h 4 min
Episode Tales of the Broken Realms Ep 2: The Bridge of Despair Cover

Tales of the Broken Realms Ep 2: The Bridge of Despair

Tales of the Broken Realms: The Bridge of Despair  Adam and Zac introduce “Tales of the Broken Realm,” a shared-world series of connected one-shots run by rotating DMs, joined by Grace, Kaleb, Sky, and Sam. The party recaps meeting in a temple with a robed scholar who sent them after the Cipher of the First Flame to help find missing gods; they obtained a Del Orb talisman and directions that led to a cavern temple with nine statues of major gods. Solving a poem-based sequence, they ignite colored flames on the statues to reveal and claim a crystal shard, triggering a collapse and an ambush by Malakar’s deviant blade collar and spine watchers; the blade collar escapes, the party captures a clockwork scout owl with a void eye, and they find a tracking compass keyed to the shard. After resting and leveling to 6, they travel toward Autamopol, cross a dangerous bridge where Henry falls into the chasm, and follow the shard into a ruined forest citadel, opening a celestial door by speaking “Ceridil.” 00:00 Welcome to Broken Realm 01:35 Meet the Dungeon Masters 03:04 Session Recap Begins 07:37 Back in the Ice Temple 10:08 The Poem Puzzle 14:28 Lighting the Statues 18:20 Claiming the Crystal Shard 20:22 Shadows on the Mountain 21:45 Clockwork Owl Warning 24:11 Ambushed by Blade Collars 26:15 Initiative and Enemies 29:18 Combat Chaos Unleashed 40:28 Acid Arrow Opener 42:00 Chaos Bolt Wild Magic 44:27 Burning Hands Counterplay 46:33 Blade Collar Escapes 48:35 Cleanup and Spare the Owl 52:20 Meet Mr Who 59:13 Loot and Tracking Compass 01:05:47 Back to Glom Lock Level Up 01:06:54 Ominous Travel Encounters 01:11:04 Chasm Bridge Skill Challenge 01:24:36 Bridge Begins to Snap 01:25:24 Zeb Mends the Rope 01:26:43 Sham Scouts Safe Steps 01:28:24 Anya Dashes for Safety 01:30:02 Henry Robot Walk Disaster 01:38:17 Fly Potion Miss and the Fall 01:41:49 Spider Climb Survival Ruling 01:50:11 Aftermath and Henry Funeral Jokes 01:51:51 Road Encounter and Shard Compass 01:57:43 Ruined Citadel in the Forest 02:03:04 Celestial Door Passphrase 02:06:37 Ceridil Opens the Chamber Music by Jack Henman

19. März 2026 - 2 h 8 min
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