Coverbild der Sendung The Party Is Full: Inside the Games Industry

The Party Is Full: Inside the Games Industry

Podcast von Gengis

Englisch

Kultur & Freizeit

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Mehr The Party Is Full: Inside the Games Industry

The Party Is Full is a games industry podcast hosted by Gengis Ale Penno. Through thoughtful conversations with developers creators and industry leaders the show explores how games are made how careers are built and where the future of games and online worlds is heading.

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Episode How to Fix World of Warcraft and Save the MMO | Shobek Cover

How to Fix World of Warcraft and Save the MMO | Shobek

Shobek is a Classic World of Warcraft streamer best known for his immersive, anime-influenced roleplay and his deep love of WoW. He grew up gaming from the Sega Dreamcast era into Vanilla WoW, and after years of dreaming about it, he went all in on streaming in 2016, committing his entire twenties to the craft. The breakthrough took time, roughly seven years of living lean and refining his voice, but his distinctive blend of in character storytelling, humour, and genuine warmth eventually found its audience. Today he is one of the most original roleplay voices in the Classic community, the kind of creator who can turn a quiet road between two zones into a piece of theatre.What sets Shobek apart is how seriously he takes MMOs as living worlds rather than games to be optimised. He champions roleplay as something anyone can do, as simple as stopping to say hello to another player, and he is a passionate advocate for Hardcore and self found play, where every achievement carries real weight. He thinks hard about the friction that makes online worlds feel meaningful, the creep of efficiency and add ons that can hollow them out, and where the genre goes next through user generated content and player made worlds. Equal parts performer and student of the medium, he brings both heart and a strong point of view to the conversation about the future of WoW and MMOs.https://www.youtube.com/shobekhttps://www.twitch.tv/shobek

19. Juni 2026 - 1 h 48 min
Episode Dead Space Creator Glenn Schofield on AI & the Future of AAA Games | TPIF Podcast Cover

Dead Space Creator Glenn Schofield on AI & the Future of AAA Games | TPIF Podcast

Dead Space creator Glenn Schofield on building unforgettable horror, surviving AAA development, and why he's betting on AI.Glenn Schofield is one of the most influential creative leaders in modern video games, with a career spanning art, production, studio leadership, and game direction. He's best known as the creator and executive producer of Dead Space, one of the most celebrated horror games of its generation, and for shaping major franchises through his work at EA, Visceral Games, Sledgehammer Games, and Striking Distance Studios.Across his career, Glenn has worked on some of the biggest titles in gaming, including Call of Duty: Modern Warfare 3, Call of Duty: Advanced Warfare, Call of Duty: WWII, and The Callisto Protocol. His work blends a lifelong passion for art with a deep understanding of production, technology, and creative leadership.In this episode, Glenn reflects on the craft of building games, the pressure of AAA development, the making of unforgettable horror, and where creativity fits in an industry being reshaped by new tools, bigger budgets, and changing expectations.

14. Juni 2026 - 2 h 19 min
Episode The Future Of Games Is Player Made | Shahar Sorek & Sandi Montaño Cover

The Future Of Games Is Player Made | Shahar Sorek & Sandi Montaño

Shahar Sorek and Francisco “Sandi” Montaño represent two complementary sides of the modern gaming creator economy: the platform-builder and the breakout creator. Sorek is the Chief Marketing Officer at Overwolf, the Tel Aviv-based “guild for in-game creators” that helps developers, modders, and UGC creators build, distribute, and monetize in-game apps, mods, and player-made experiences. In his role, he leads marketing and growth while working across investor relations, fund activity, and partnerships with game studios and developers. His public work is closely tied to the belief that gaming is becoming a creator-led ecosystem, where passionate players can extend the life, value, and cultural relevance of game IP beyond the original studio pipeline.Montaño, known online as Sandi_00, is one of the clearest examples of that shift in practice. A self-taught mod creator and former marketer, he began making mods as a personal project for his daughter before turning that work into a full-time creator business inside the ARK: Survival Ascended ecosystem. His CurseForge catalogue now spans dozens of projects and more than 110 million downloads, with popular releases including Modern Structure Skins, Modern Furniture Skins, Modern Furniture V2 Skins, and Arcadian Structure Skins Premium. His work focuses on cosmetics, furniture, structure skins, and creative tools that help players make survival spaces feel more expressive, personal, and home-like.Together, Sorek and Sandi reflect the growing importance of UGC, modding, and community-led creation in games. Sorek brings the strategic, platform, and go-to-market perspective, shaped by a career across games, startups, entertainment, and storytelling, while Sandi brings the hands-on creator perspective of someone who has built a serious business by listening to players and turning community demand into high-performing content. Their combined story captures where gaming is heading: worlds that are not only built by studios, but continuously expanded by creators, players, brands, and communities.https://www.linkedin.com/in/%F0%9F%90%B0-shahar-sorek-%F0%9F%94%9Ccannes-lions-83ab299/https://www.linkedin.com/in/sandi-montano-a2444035a/

12. Juni 2026 - 1 h 30 min
Episode How AI & Streaming Will Change Game Development Forever | Matt Gordon Cover

How AI & Streaming Will Change Game Development Forever | Matt Gordon

Matt Gordon is a veteran graphics and systems engineer whose career spans some of the most technically ambitious areas of modern gaming and interactive technology. Starting as a graphics programmer at PlayStation before joining Microsoft, Matt played a key role in graphics emulation, GPU optimization, and the foundational architecture behind xCloud game streaming. His work helped bridge Xbox hardware into hyperscale Azure data centers and contributed to the real-time streaming infrastructure that enabled cloud gaming at global scale. Across GPU emulation, media streaming, and systems architecture, Matt has consistently operated at the intersection of high-performance engineering and next-generation gaming technology.More recently at Meta, Matt has led large-scale technical initiatives across metaverse systems, AI-native engineering, real-time clients, cloud infrastructure, and avatar technology. Known for his “T-shaped” approach across graphics, cloud systems, and AI, he has become a respected technical leader capable of scaling complex projects from concept to organizations spanning hundreds of engineers. His work today focuses on AI agent systems, model deployment, and the future of interactive digital experiences, making him one of the few engineers to have worked deeply across gaming, cloud streaming, metaverse infrastructure, and modern AI systems.https://www.linkedin.com/in/matt-gordon-14542847/

5. Juni 2026 - 1 h 52 min
Episode Why Great Game Developers Never Stop Adapting | Hannes Seifert Cover

Why Great Game Developers Never Stop Adapting | Hannes Seifert

Hannes Seifert is a veteran game developer and executive whose career spans nearly four decades across some of the industry’s most influential studios and franchises. Starting with his first Commodore 64 game in 1987, Hannes went on to co-found neo Software, which later became Rockstar Vienna following its acquisition by Take-Two Interactive. Over the years, he has held leadership roles across Rockstar Games, Deep Silver, Square Enix, Riot Games, and now serves as Co-CEO at Crytek. His work has touched iconic franchises and titles including Grand Theft Auto, Max Payne, Hitman, Dead Island, League of Legends, VALORANT, and Hunt: Showdown.Known for his deep understanding of both creative production and studio leadership, Hannes has helped shape games across nearly every major platform generation, from the Commodore 64 era to modern live service ecosystems. Throughout his career, he has focused on the intersection of storytelling, player experience, organizational leadership, and technological innovation. Beyond development, Hannes has become a respected voice on game production, live games, publishing, and the future of the industry, regularly speaking internationally on creativity, leadership, and how games continue to evolve as a cultural medium.https://www.linkedin.com/in/hannesseifert/https://www.crytek.com/

29. Mai 2026 - 1 h 22 min
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Ich liebe Podcasts, Hörbücher u. -spiele, Dokus usw. Hier habe ich genügend Auswahl. Macht 👍 weiter so

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